Black Lab 'B' - Final Blog Post
The Mustard Seed challenge has finally come to a close, with a very busy final week of work. With the Open House on Thursday, the Design Manual, Poster, and Presentations needed to be prepared, along with final changes to the game.
The Project Management Team had a meeting on the previous Friday during the lab session where a meeting to finalize any deliverables for the Open House would occur. The work was delegated to members of the lab. In the meeting on Tuesday, the presentation was prepared, and the poster was showcased to the rest of the Project Management Team.
Various final changes to the game were implemented, such as:
The Open House went really well, the poster looked amazing, and the reaction from the Mustard Seed representatives toward the game was very positive.
Some changes we would like to have made, would be:
The Project Management Team had a meeting on the previous Friday during the lab session where a meeting to finalize any deliverables for the Open House would occur. The work was delegated to members of the lab. In the meeting on Tuesday, the presentation was prepared, and the poster was showcased to the rest of the Project Management Team.
Various final changes to the game were implemented, such as:
- After each lesson, be put back to the main menu
- Level Selection System added to Main Menu
- Minor edits such as inserting forgotten images
The Open House went really well, the poster looked amazing, and the reaction from the Mustard Seed representatives toward the game was very positive.
Some changes we would like to have made, would be:
- Changing the level selection method for the game to include a description of each level, such as the topics covered
- Incorporating various other XML documents with different subjects, to show how versatile the external file import could be for the Mustard Seed's needs
- Fix the issue with the Mac version of the game being unable to automatically open the Help Files
- Adding a feature where the user could open the Help File without having to wait until the timer runs out
- Adding mouse-controlled motion instead of only keyboard controlled motion
No comments:
Post a Comment