Saturday, April 17, 2010

D Lab - Final week

After the many weeks of hard work our project finally approaches it conclusion with a lot of success. The overall game plays really well especially thanks to the great work the team put into the final week of the game. During the final week of the game, we had completed the platform in which the game would build itself around as well as the voicing that was to be put into the game. Programming and interfacing with the rest of the lab was one of the few remaining tasks left in the game, which worked out great in time for the open house. Jesse was able to put together the entire game, and while some minor glitches occurred where a bonus game had to be made, the game worked successfully. The user will be able to navigate throughout the entire Stampede and enter one of six scenarios.
The open house represented our lab with a great display. It is definitely worth mentioning the poster that Lisa made which looks fantastic. Each of the individual games the lab made laced together neatly and effectively with its stampede theme and was definitely worth the showing.
Some changes that would have been nice to make would be some polish that could have added to the game including the sprites which could have used more detail to distinct some of the objects. The game’s simplicity in terms of appearance, however, did not take away from the experience. The dialogue in one part of the game did not flow completely with continuing conversation, but this was not changed because the user would still understand the point prove by that “decision” the user made. The integration could have been better, as some of the games looked a little different than the others, but overall, the game flowed very smoothly. In the end, the game we were able to create really satisfies what we intended to do and give to the Mustard Seed. It accomplishes the goal of teaching the clients a fun, engaging, and educational game of teaching social cues.

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