Well this week we got the short end of the stick because we only have one lab period, and Friday is of course good Friday which means we lost that day to further work on the project. As for what has been done this week in the lab is essentially developing the early stages of the game, exploring different ideas, communicating with the other groups , and further working on finishing up the game. Having talked to other groups in the lab we can see that every group is pretty much at the same progress level, every group is trying to finish up their game and get it started for testing. The theme of the video game is the Calgary stampede as mentioned before in the other blog, and each group is trying to take different components of this theme and imbedding in their video game. The lab also started to talk about who we will as a lab decide to send to the open house, but we are still thinking of that and there has been no volunteers yet. One important thing we should mention is that the whole lab decided that it be wise for us to integrate each component of the game together before the open house so we can see that it is actually working correctly. The lab committee decided that they would like to see the game completed no later than next Thursday, this way we can see everyone’s game and try to see whether or not it works nicely when put together. So that is pretty much what was done in the lab this week, like i said we kind of got the short end of the stick this week as we missed out on some time to work on this on Friday lab period.
To Be Accomplished:
As for what we need to accomplish by next week is pretty simple. We would like to have the game done by next week, which is we need every group in the lab to have their respective components of the game done so that we can start testing and integrating the whole game together. Two things can either happen after this stage. The first thing is that the testing and integration goes well and the game functions as it was suppose to from there we can just make some minor changes to make the game more appealing. If the integration and testing do not go well and the game is functioning poorly we go back and try to analyze where the game is failing and try to improve upon it. By doing these two things we can ensure that the game functions properly on the open house day.

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